Real-time interior of an old Spanish kitchen at dusk with tiled walls, floral sink curtain and dishes by the windowGame-ready olive tree foliage asset with wind-ready LODs rendered in real timeGame-ready gramophone hero prop with brass horn, wooden cabinet and PBR texturingGame-ready 3D VHS player prop with realistic worn materials, retro electronic details and PBR texturing for video game environmentsCharacter concept art expression sheet for Carmen, a stylised game characterPhotogrammetry-scanned palm tree processed as a game-ready assetGame-ready 3D tactical optical sight with realistic worn metal materials, detailed hard-surface modeling and PBR texturing

We are Hunting
Souls

Hunting Souls is a Spanish game art outsourcing and co-development studio with senior-level experience, specialised in the production of game-ready environments, foliage and assets, for Unreal, Unity or any proprietary engine. A team of more than ten professionals modelling, baking and texturing to a AAA standard, adapting to each client's production needs with close, personal attention and a fast reply. You have a project, we build it together.

What we make

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Aerial view of a LiDAR-scanned racing circuit rebuilt in real time by Hunting Souls
01

Digital Twins

We turn real-world scan data into centimetre-accurate, real-time digital replicas. Using drone capture, photogrammetry and LiDAR, we process point clouds into fully reconstructed terrains, buildings and complete environments, 1:1 twins of circuits, stadiums and heritage sites, ready to run in Unreal, Unity or any engine.

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Dark corridor with patterned wall tiles, an arched doorway and light spilling from a side room
02

Immersive Environments

We create environments with a cinematic look and narrative intent: spaces with depth, atmosphere and storytelling that make players want to explore them. We cover the full environment cycle, from blockout to the final scene integrated and optimised in the engine.

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Game-ready 3D vintage VHS player with realistic aged plastic, detailed PBR materials, retro electronics design and authentic 1990s detailing
03

Game Ready 3D Assets

Game-ready 3D assets built to a AAA standard, realistic or stylised. From mechanical hard-surface to organic sculpts and characters, we deliver precise geometry, clean topology and high-detail PBR texturing that holds up close. And we adapt every model to your pipeline, highly optimised or high-fidelity, always holding the same quality benchmark.

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Unreal Engine Blueprint graph for the taxidermy cutting input handler
04

Programming & Developing

Co-development and engineering that works as an extension of your team. From gameplay mechanics, UI and VR/AR to custom tools, pipeline optimisation and productivity integrations, we write the code that makes production faster and your game feel exactly as you imagined, in Unreal, Unity or your own stack.

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Game-ready olive tree foliage asset with wind-ready LODs rendered in real time
05

Dynamic Foliage Systems

Realistic, fully dynamic vegetation, wind, interaction and physically-based detail, built from real-world scans and procedural workflows, and optimised to run smoothly in any engine.

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Expression sheet for the character Antonio
06

Visual Concept Art

Original concept artwork, from the first idea and moodboard to final concepts that define the look, tone and identity of your game world before a single asset is built.

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Collaborators

Studios and projects we have had the privilege to work with

Let's
talk

Looking to bring your game's vision to life with top-quality art? Whether you have a specific project in mind or just want to learn more about our services, we're here to help.

contact@huntingsouls.es