Real-world vegetation, captured

Detailed vegetation scans capturing real-world plants, trees, and natural materials with exceptional realism, providing accurate foundations for game-ready foliage and natural environments.

SpeedTree and procedural workflows

A flexible procedural vegetation pipeline combining SpeedTree, procedural workflows, scans, and artistic sculpting to efficiently produce diverse, scalable, and highly detailed foliage assets.

Seamless bark tileables

Production of seamless bark tileables based on real-world references and scans, capturing natural textures and surface detail for use in game environments, materials, and foliage assets.

Dynamic real-time foliage

Wind, player interaction and physically-based movement driven by custom shaders and LODs, optimised for stable real-time performance.

Shipped work

Seen in real games

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Realistic, fully dynamic vegetation, wind, interaction and physically-based detail, built from real-world scans and procedural workflows, and optimised to run smoothly in any engine.

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