Mechanical, industrial and architectural assets

High-quality hard surface modeling for mechanical, industrial, architectural, and game-ready assets, combining precise geometry, clean topology, and production-ready optimization.

Natural forms and surface detail

High-detail organic sculpting for natural forms, rocks, hero props and surface detail built at sculpt-level fidelity, retopologised for real time.

Character art

Full character and creature production, realistic or stylised, modelling, sculpting, texturing and game-ready topology, ready to rig and animate.

PBR texturing

High-detail PBR texturing and materials that hold up close, from subtle wear to hero-level detail, tuned to your art direction and texel density.

Cinematic and real-time cloth

Realistic cloth simulation for natural folds, wrinkles, tension, and deformation, adaptable to both high-fidelity cinematics and optimized real-time assets.

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Game-ready 3D assets built to a AAA standard, realistic or stylised. From mechanical hard-surface to organic sculpts and characters, we deliver precise geometry, clean topology and high-detail PBR texturing that holds up close. And we adapt every model to your pipeline, highly optimised or high-fidelity, always holding the same quality benchmark.

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