Environment Art Techniques

Creation of modular, iterable and scalable environments, designed to evolve and be reused throughout production.

Level Art, Dressing and Composition.

Scene layout and composition with a narrative eye: dressing, framing and visual guidance that give the space depth and interest.

Assembly in Unreal, Unity or proprietary engines

Shader creation, collisions, LODs and technical scene setup

Game Ready Optimization

Performance optimization for PC, Console, Mobile, VR & AR

Turning on the lights

Cinematic lighting and atmosphere: mood, volumetrics and light baking (lightmaps, GI) that give the environment its final soul.

Beauty Shots and Cinematic Sequences

In-engine camera work that shows the environment at its best, flythroughs, beauty shots and sequences built straight in the engine

Shipped work

Seen in real games

See all work


We create environments with a cinematic look and narrative intent: spaces with depth, atmosphere and storytelling that make players want to explore them. We cover the full environment cycle, from blockout to the final scene integrated and optimised in the engine.